Patch Notes v1.41

Patch 1.41 brings big changes and additions for Juggernaut.


  • Fixed counting of game duration when saving a match to stat.
  • Shields now use the visual of new Dota' barriers.




  • Bloodletting: Reworked
    • Old: Wounds the target, applying 3 stacks of Deep Wounds with additional 0/3/6/9 seconds duration.
    • New: Juggernaut changes his stance for 7/8/9/10 seconds, gaining 20% movespeed and ability to perform special attacks that cause all enemies 250 range in front of him to take [110 + 100% of Attack Power] damage. Inflicts Deep Wounds on any damaged target.
  • Deep Wounds: Reworked
    • Now built into Specialty.
    • Chance rescaled from 14/18/22/26/30% to 30%.
    • Slam Ability now also is chance-based instead of guaranteed.
    • No longer deals initial damage when applied.
    • Fixed damage calculation.
  • Whirlwind of Blades
    • Now damages at the start.


  • Bloodletter
    • Fixed effect is working despite talent is not active.
    • Fixed trigger by mana spent by Bloodletting itself.
  • Dragon's Tooth
    • Fixed a bug that allows trigger on basic attacks despite disabling.
  • Carnage: New Talent
    • Whirlwind of Blades can inflict Deep Wounds with 1/3 chance.
  • Vortex: New Talent
    • Whirlwind of Blades pulls enemies towards its center and deals damage.
  • Sweeper: New Talent
    • Increases Whirlwind of Blades radius by 100.
  • Living Blade: New Talent
    • Whirlwind of Blades becomes a point-targeted ability. It sends an independent flying version that travels in the targeted direction.
  • Glittering Steel: New Talent
    • Decreases Deep Wounds damage interval by 0.6 seconds.
  • Wide Attacks: New Talent
    • Increases Bloodletting range by 20% and inflicts additional Deep Wounds to the one survived enemy with highest health.
  • Immovable Force: New Talent
    • Whenever Bloodletting kills an enemy, gives you and your allies temporary barrier equal to 10% of your Shield. Each stack lasts 12 seconds.
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