Patch Notes v1.20
November 21th 2021 Update.
General
New attribute: Haste
Haste is a new secondary attribute that improves attack speed, casting time and cooldowns of some spells. Maximum possible Haste — 100%.
100% Haste reduces timings by half. For example, 1.5 second cast/cooldown becomes 0.75.
Haste rating is another new secondary attribute related to Haste. Haste rating increases Haste. Its value based on Hero level. At 40th level 6.75 Haste rating gives 1% Haste.
DOTA's familiar attack speed is no longer used.
Attack Power changes
- Primary attribute no longer gives bonus attack damage (was 1 damage per 5 stats).
- Attack Power calculation reworked:
Old: Hero's attack damage + modifiers = AP
New: Hero's primary attribute * 2 + modifiers = AP
- Attack Power now gives bonus attack damage for each 4 points multiplied by base attack time.
Classes
New class: Fighter
Feature: While in fight, Fighters restores 2 mana every second. Auto-attacks and taking damage also restore 1-3 mana.
Sectarians
- The Second Seal: movespeed bonus decreased from 14% to 10%.
- The Second Seal: now gives 30% Haste instead of attack speed.
- Vampiric Strike: Attack Power damage decreased from 65% to 45%.
- Vampiric Strike: cooldown now is affected by Haste.
- Boiling Blood: drain Attack Power value decreased from 210% to 125%.
- Touch of Darkness: Attack Power damage decreased from 55% to 32.5%.
- Touch of Darkness cooldown now is affected by Haste.
- Devouring Necrosis: Attack Power damage decreased from 380% to 75%.
Heroes
Bloodseeker
- Specialty: Blood Shield can no longer absorb damage greater than its capacity.
- Specialty: added new property Vampiric Strike restores 12% of Blood Shield.
- Blood For Blood: Attack Power damage decreased from 115% to 60%.
- Blood Rite: base damage rescaled from 20/24/28/32/36 to 8/16/24/32/40.
- New Tier I Talent: Deep Sprinkling
Increases Blood Rite duration by 2 seconds. - New Tier II Talent: Territory of Abhorrence
You restore 3% of Blood Shield every second while in Blood Rite range.
Juggernaut
- Juggernaut now is in Fighter class.
- Whirlwind of Blades: removed max targets limit (was 3).
- Whirlwind of Blades now has 3 charges. 6 seconds replenish time.
- Whirlwind of Blades now cannot deal damage more than once every 1.5 seconds.
- New Tier II Talent: Decimator's Zeal
Decreases the replenish time of Whirlwind of Blades Charges by 1 second.
Omnipriest
- Healing Light: base heal increased from 15/30/45/60/75 to 50/70/90/110/130.
- Healing Light: Spell Power heal decreased from 205% to 170%.
- Healing Light: no longer resets cooldown on successful cast.
- Healing Light: cooldown now is affected by Haste.
- Healing Light: cast time now is affected by Haste.
- Pure Retribution: added visual effect.
- Pure Retribution: self-heal now deals 50% less damage.
- Prayer of Salvation: cast time now is affected by Haste.
- Prayer of Salvation: Spell Power heal decreased from 250/270/290/310% to 195/200/205/210%.
Queen of Outlaw
- Base attack time decreased from 1.7 to 1.3.
Items
Poorman's Gloves
- Now gives 20 Haste rating instead of 20% attack speed.
Tessen Dagger
- Now gives 34 Haste rating instead of 70% attack speed.
Blade of Outlaws
- Now gives 72 Haste rating instead of 145% attack speed.
Poorman's Gloves
- Now gives 20 Haste rating instead of 20% attack speed.
Reaper's Call
- Now gives 130 Haste rating instead of 255% attack speed.
Skywatcher's Bracers
- Now gives 14 Haste rating instead of 20% attack speed.
Band of Thunderland
- Now gives 29 Haste rating instead of 40% attack speed.
Armplates of Kingsproud
- Now gives 53 Haste rating instead of 70% attack speed.
Mystic Staff
- Now gives 24 Haste rating instead of 40% attack speed.
Rod of Atrophy
- Now gives 50 Haste rating instead of 85% attack speed.
Philosopher's Wand
- Now gives 90 Haste rating instead of 150% attack speed.
Bosses
Now bosses gain stackable 10% incoming damage reduction for each hero (except the first; 5 players = 40%). Final Boss gains double bonus.
Jungle Boss
- Added descriptions for abilities.